Hard-wearing and resilient to rendering adversity. (somewhat, ideally we would have had some post-control over the secondary opacity) With some luck and judgement the two patterns will at certain points of tiling size effectively cancel each others "cold and hot" spots allowing for less obviously repetitive patterns. With this configuration, even if we have to shove it on an object that is far away we can always play with the secondary tiling to reduce tiling artifacts, whilst the underlay prevents nasty "value swing" while we adjust, to help with a consistent look. Free Download: Grass Material 6 By Community Reporter on JanuModels & Rigs Reynante shares a new high-quality material. Placed the "washed out" diffuse in the main channel, and the new normals to a 16x16 config.Īdded the original diff and /it's/ normals to the detail channel on a 8x7 config. I used the original AO, since it was much nicer than that one I made I recalced the normals to match my new underlay pattern (full pattern not shown) Obviously don't make your Blacks so Grey. I obviously haven't included the full resolution textures here.įor this I made a less "contrasty" diffuse (I overdid the de-valuation to show what I am doing)
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